In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
Fundamental limitations of traditional data center network architectures have led to the development of architectures that provide enormous bisection bandwidth for up to hundreds ...
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Passive monitoring utilizing distributed wireless sniffers is an effective technique to monitor activities in wireless infrastructure networks for fault diagnosis, resource manage...
Arun Chhetri, Huy Anh Nguyen, Gabriel Scalosub, Ro...
The problem of maintaining efficiently a large number (say millions) of statistics counters that need to be updated at very high speeds (e.g. 40 Gb/s) has received considerable re...
Haiquan (Chuck) Zhao, Hao Wang, Bill Lin, Jun (Jim...