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» Elements of the Theory of Computation
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TCS
2010
14 years 9 months ago
Invariant games
In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
Éric Duchêne, Michel Rigo
CONEXT
2010
ACM
14 years 9 months ago
LEGUP: using heterogeneity to reduce the cost of data center network upgrades
Fundamental limitations of traditional data center network architectures have led to the development of architectures that provide enormous bisection bandwidth for up to hundreds ...
Andrew R. Curtis, S. Keshav, Alejandro Lópe...
EGH
2010
Springer
14 years 9 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
MOBIHOC
2010
ACM
14 years 9 months ago
On quality of monitoring for multi-channel wireless infrastructure networks
Passive monitoring utilizing distributed wireless sniffers is an effective technique to monitor activities in wireless infrastructure networks for fault diagnosis, resource manage...
Arun Chhetri, Huy Anh Nguyen, Gabriel Scalosub, Ro...
ANCS
2009
ACM
14 years 9 months ago
Design and performance analysis of a DRAM-based statistics counter array architecture
The problem of maintaining efficiently a large number (say millions) of statistics counters that need to be updated at very high speeds (e.g. 40 Gb/s) has received considerable re...
Haiquan (Chuck) Zhao, Hao Wang, Bill Lin, Jun (Jim...
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