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AGENTS
2001
Springer
15 years 2 months ago
Using background knowledge to speed reinforcement learning in physical agents
This paper describes Icarus, an agent architecture that embeds a hierarchical reinforcement learning algorithm within a language for specifying agent behavior. An Icarus program e...
Daniel G. Shapiro, Pat Langley, Ross D. Shachter
ICRA
1998
IEEE
132views Robotics» more  ICRA 1998»
15 years 2 months ago
Dextrous Manipulation by Rolling and Finger Gaiting
Many practical dextrous manipulation tasks involve large-scale motion of the grasped object while maintaining a stable grasp. To plan such tasks, one must control both the motion ...
Li Han, Jeffrey C. Trinkle
ATAL
2010
Springer
14 years 11 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
AUTOMATICA
2006
122views more  AUTOMATICA 2006»
14 years 10 months ago
A feedback stabilization and collision avoidance scheme for multiple independent non-point agents,
A navigation functions' based methodology, established in our previous work for centralized multiple robot navigation, is extended to address the problem of decentralized nav...
Dimos V. Dimarogonas, Savvas G. Loizou, Kostas J. ...
BC
2000
59views more  BC 2000»
14 years 9 months ago
A dynamical-systems model for Parkinson's disease
Abstract. The juxtaposition of hypokinetic and hyperkinetic symptoms in Parkinson's disease (PD) presents a challenge in modeling the basal ganglia. We propose a model of the ...
Christopher I. Connolly, J. Brian Burns, Mandar S....