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NETGAMES
2006
ACM
15 years 3 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
DASFAA
2005
IEEE
256views Database» more  DASFAA 2005»
15 years 3 months ago
CoCache: Query Processing Based on Collaborative Caching in P2P Systems
Peer-to-peer (P2P) computing is gaining more and more significance due to its widespread use currently and potential deployments in future applications. In this paper, we propose ...
Weining Qian, Linhao Xu, Shuigeng Zhou, Aoying Zho...
ISPAN
2005
IEEE
15 years 3 months ago
Supervised Peer-to-Peer Systems
In this paper we present a general methodology for designing supervised peer-to-peer systems. A supervised peer-to-peer system is a system in which the overlay network is formed b...
Kishore Kothapalli, Christian Scheideler
IMC
2004
ACM
15 years 2 months ago
Characterizing the query behavior in peer-to-peer file sharing systems
This paper characterizes the query behavior of peers in a peer-topeer (P2P) file sharing system. In contrast to previous work, which provides various aggregate workload statistics...
Alexander Klemm, Christoph Lindemann, Mary K. Vern...
ICDCS
2010
IEEE
15 years 1 months ago
P2P Streaming Capacity under Node Degree Bound
—Two of the fundamental problems in peer-to-peer (P2P) streaming are as follows: what is the maximum streaming rate that can be sustained for all receivers, and what peering algo...
Shao Liu, Minghua Chen, Sudipta Sengupta, Mung Chi...