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116
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IJCAI
2007
15 years 4 months ago
Towards Reasoning about the Past in Neural-symbolic Systems
Reasoning about the past is of fundamental importance in several applications in computer science and artificial intelligence, including reactive systems and planning. In this pa...
Rafael V. Borges, Luís C. Lamb, Artur S. d'...
127
Voted
IAAI
2001
15 years 4 months ago
Constraint-Based Modeling of InterOperability Problems Using an Object-Oriented Approach
ADIOP is an application for Automated Diagnosis of InterOperability Problems. Interoperability testing involves checking the degree of compatibility between two networking devices...
Mohammed H. Sqalli, Eugene C. Freuder
116
Voted
SERP
2004
15 years 4 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
IJCAI
2003
15 years 4 months ago
Approximating Game-Theoretic Optimal Strategies for Full-scale Poker
The computation of the first complete approximations of game-theoretic optimal strategies for fullscale poker is addressed. Several abstraction techniques are combined to represe...
Darse Billings, Neil Burch, Aaron Davidson, Robert...
109
Voted
WSC
2004
15 years 4 months ago
Integration of the FreeBSD TCP/IP-Stack into the Discrete Event Simulator OMNet++
The discrete event simulator OMNeT++, that is programmed in C++, shows a steady growing popularity. Due to its wellstructured nature, it is easy to understand and easy to use. A s...
Roland Bless, Mark Doll