Embedded software requires concurrency formalisms other than threads and mutexes used in traditional programming languages like C. Actor-oriented design presents a high level abstr...
In this paper we present an approach to performance estimation for hard real-time systems. We consider architectures consisting of multiple processors. The scheduling policy is ba...
We present an end-to-end tool-chain for model-based design and analysis of component-based embedded realtime software, with Avionics Mission Computing as an application domain. Th...
Zonghua Gu, Shige Wang, Sharath Kodase, Kang G. Sh...
Aspect–Oriented Programming (AOP) is increasingly being adopted by developers to better modularize object–oriented design by introducing crosscutting concerns. However, due to...
Walter Cazzola, Antonio Cicchetti, Alfonso Pierant...
Software synthesis from a concurrent functional specification is a key problem in the design of embedded systems. A concurrent specification is well-suited for medium-grained part...