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NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ISADS
2003
IEEE
15 years 9 months ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
ICPR
2004
IEEE
16 years 5 months ago
An Integrated Decoding Framework for Audio Watermark Extraction
This paper proposes a blind audio watermark extraction technique that allows performing watermark decoding while installing data synchronization. The proposed decoding algorithm e...
Bilge Günsel, Yusuf Yaslan
AUTONOMICS
2008
ACM
15 years 6 months ago
Verification and semantic parallelization of goal-driven autonomous software
Future space missions such as the Mars Science Laboratory demand the engineering of some of the most complex manrated autonomous software systems. According to some recent estimat...
Damian Dechev, Nicolas Rouquette, Peter Pirkelbaue...
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VLSID
2008
IEEE
138views VLSI» more  VLSID 2008»
16 years 4 months ago
Memory Architecture Exploration Framework for Cache Based Embedded SOC
Today's feature-rich multimedia products require embedded system solution with complex System-on-Chip (SoC) to meet market expectations of high performance at a low cost and l...
T. S. Rajesh Kumar, C. P. Ravikumar, R. Govindaraj...