Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
A task that suspends itself to wait for an I/O completion or to wait for an event from another node in distributed environments is called an I/O blocking task. In conventional har...
We propose a novel tool, called objSampler, with which users can record and recall “encounters” with objects in ubiquitous computing environments. We encounter various things,...
Jun'ichi Yura, Hideaki Ogawa, Taizo Zushi, Jin Nak...
— Convoy driving on public highways is a useful phenomena which increases the safety and the throughput of the highway. We present an approach through which a wireless Convoy Dri...
We believe that future many-core architectures should support a simple and scalable way to execute many threads that are generated by parallel programs. A good candidate to impleme...