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RTAS
2008
IEEE
15 years 11 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
142
Voted
RTCSA
2007
IEEE
15 years 11 months ago
Scheduling Algorithms for I/O Blockings with a Multi-frame Task Model
A task that suspends itself to wait for an I/O completion or to wait for an event from another node in distributed environments is called an I/O blocking task. In conventional har...
Shan Ding, Hiroyuki Tomiyama, Hiroaki Takada
RTCSA
2006
IEEE
15 years 11 months ago
objSampler: A Ubiquitous Logging Tool for Recording Encounters with Real World Objects
We propose a novel tool, called objSampler, with which users can record and recall “encounters” with objects in ubiquitous computing environments. We encounter various things,...
Jun'ichi Yura, Hideaki Ogawa, Taizo Zushi, Jin Nak...
158
Voted
RTAS
2005
IEEE
15 years 10 months ago
Convoy Driving through Ad-Hoc Coalition Formation
— Convoy driving on public highways is a useful phenomena which increases the safety and the throughput of the highway. We present an approach through which a wireless Convoy Dri...
Majid Ali Khan, Ladislau Bölöni
SAMOS
2009
Springer
15 years 11 months ago
Implementing Fine/Medium Grained TLP Support in a Many-Core Architecture
We believe that future many-core architectures should support a simple and scalable way to execute many threads that are generated by parallel programs. A good candidate to impleme...
Roberto Giorgi, Zdravko Popovic, Nikola Puzovic