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ACMACE
2009
ACM
15 years 9 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
ARC
2010
Springer
183views Hardware» more  ARC 2010»
15 years 6 months ago
Integrated Design Environment for Reconfigurable HPC
Using FPGAs to accelerate High Performance Computing (HPC) applications is attractive, but has a huge associated cost: the time spent, not for developing efficient FPGA code but fo...
Lilian Janin, Shoujie Li, Doug Edwards
NOSSDAV
2005
Springer
15 years 12 months ago
Meeting CPU constraints by delaying playout of multimedia tasks
Multimedia applications today constitute a significant fraction of the workload running on portable devices such as mobile phones, PDAs and MP3 players. However, the processors i...
Balaji Raman, Samarjit Chakraborty, Wei Tsang Ooi
SAMOS
2009
Springer
16 years 27 days ago
Multiple Description Scalable Coding for Video Transmission over Unreliable Networks
Developing real time multimedia applications for best effort networks such as the Internet requires prohibitions against jitter delay and frame loss. This problem is further compl...
Roya Choupani, Stephan Wong, Mehmet R. Tolun
SEUS
2005
IEEE
15 years 12 months ago
Development of Distributed Programming Developing Tool-Kit Based on Object Group Model
In this paper, we defined the concept of the grouped distributed objects[10-14], as a logical unit of distributed application service, and developed a distributed programming deve...
Jeong-Taek Lim, Su-Chong Joo, Chang-Sun Shin