Contracts in the real world often rest upon a notion of responsibility, by which parties commit to the fulfilment of particular imperatives embedded in the contract. Responsibili...
Martin J. Kollingbaum, Timothy J. Norman, Chris Re...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Anchoring is the process of creating and maintaining the correspondence between symbols and percepts that refer to the same physical objects. Although this process must necessaril...
VIRAM (Vector Intelligent Random Access Memory) is a vector architecture processor with embedded memory, designed for portable multimedia processing devices. Its vector processing...
Thinh P. Q. Nguyen, Avideh Zakhor, Katherine A. Ye...
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...