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AOSE
2007
Springer
15 years 3 months ago
A Methodology for Developing Multiagent Systems as 3D Electronic Institutions
In this paper we propose viewing Virtual Worlds as open Multiagent Systems and propose the 3D Electronic Institutions methodology for their development. 3D Electronic Institutions ...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
ISARCS
2010
240views Hardware» more  ISARCS 2010»
14 years 11 months ago
Engineering a Distributed e-Voting System Architecture: Meeting Critical Requirements
Voting is a critical component of any democratic process; and electronic voting systems should be developed following best practices for critical system development. E-voting has i...
J. Paul Gibson, Eric Lallet, Jean-Luc Raffy
ICSE
2010
IEEE-ACM
14 years 11 months ago
Requirements reflection: requirements as runtime entities
Computational reflection is a well-established technique that gives a program the ability to dynamically observe and possibly modify its behaviour. To date, however, reflection is...
Nelly Bencomo, Jon Whittle, Peter Sawyer, Anthony ...
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CODES
2006
IEEE
15 years 3 months ago
Bounded arbitration algorithm for QoS-supported on-chip communication
Time-critical multi-processor systems require guaranteed services in terms of throughput, bandwidth etc. in order to comply to hard real-time constraints. However, guaranteedservi...
Mohammad Abdullah Al Faruque, Gereon Weiss, Jö...
MEMOCODE
2008
IEEE
15 years 4 months ago
Virtual prototyping AADL architectures in a polychronous model of computation
While synchrony and asynchrony are two distinct concepts of concurrency theory, effective and formally defined embedded system design methodologies usually mix the best from both...
Ma Yue, Jean-Pierre Talpin, Thierry Gautier