One important part of a HW/SW codesign system is the scheduler which is needed in order to determine if a given HW/SW partitioning is suitable for a given application. In this pap...
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
Motion capture data from human subjects exhibits considerable redundancy. In this paper, we propose novel methods for exploiting this redundancy. In particular, we set out to find...
Guodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard...
As part of the design of the next generation Naval Amphibious Transport Dock Ship (LPD17), simulation was used to evaluate the arrangement and flow of cargo on the ship and to int...