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COMSIS
2010
14 years 9 months ago
An accelerometer-based gesture recognition algorithm and its application for 3D interaction
Abstract. This paper proposes an accelerometer-based gesture recognition algorithm. As a pre-process procedure, raw data output by accelerometer should be quantized, and then use d...
Jianfeng Liu, Zhigeng Pan, Xiangcheng Li
ICASSP
2011
IEEE
14 years 3 months ago
Computing room acoustics with CUDA - 3D FDTD schemes with boundary losses and viscosity
In seeking to model realistic room acoustics, direct numerical simulation can be employed. This paper presents 3D Finite Difference Time Domain schemes that incorporate losses at ...
Craig J. Webb, Stefan Bilbao
ICDM
2006
IEEE
138views Data Mining» more  ICDM 2006»
15 years 5 months ago
Belief Propagation in Large, Highly Connected Graphs for 3D Part-Based Object Recognition
We describe a part-based object-recognition framework, specialized to mining complex 3D objects from detailed 3D images. Objects are modeled as a collection of parts together with...
Frank DiMaio, Jude W. Shavlik
TOG
2012
193views Communications» more  TOG 2012»
13 years 2 months ago
Schelling points on 3D surface meshes
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
VMV
2001
147views Visualization» more  VMV 2001»
15 years 1 months ago
Model-based 3-D Shape and Motion Estimation Using Sliding Textures
Given an accurate 3-D shape model of a scene, the motion parameters of a moving camera can be recovered with high accuracy using model-based motion estimation techniques. Shape er...
Eckehard G. Steinbach, Peter Eisert, Bernd Girod