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2000
IEEE
15 years 9 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
MSS
2000
IEEE
182views Hardware» more  MSS 2000»
15 years 9 months ago
A Blueprint for Representation Information in the OAIS Model
The CEDARS∗ project within UK academia seeks to develop a demonstrator system to recommend techniques for long-term storage of digital data primarily within the research library...
David Holdsworth, Derek M. Sergeant
SSIAI
2000
IEEE
15 years 9 months ago
A New Bayesian Relaxation Framework for the Estimation and Segmentation of Multiple Motions
In this paper we propose a new probabilistic relaxation framework to perform robust multiple motion estimation and segmentation from a sequence of images. Our approach uses displa...
Alexander Strehl, Jake K. Aggarwal
ISSTA
2000
ACM
15 years 8 months ago
Which pointer analysis should I use?
During the past two decades many di erent pointer analysis algorithms have been published. Although some descriptions include measurements of the e ectiveness of the algorithm, qu...
Michael Hind, Anthony Pioli
SIGMOD
2000
ACM
158views Database» more  SIGMOD 2000»
15 years 8 months ago
NiagaraCQ: A Scalable Continuous Query System for Internet Databases
Continuous queries are persistent queries that allow users to receive new results when they become available. While continuous query systems can transform a passive web into an ac...
Jianjun Chen, David J. DeWitt, Feng Tian, Yuan Wan...
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