Model-based interface development systems have not been able to progress beyond producing narrowly focused interface designs of restricted applicability. We identify a -abstractio...
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
When talking about spatial domains, humans frequently accompany their explanations with iconic gestures to depict what they are referring to. For example, when giving directions, ...
In this paper we present IVEA, a personalized visual interface which enables users to explore text collections from different perspectives and levels of detail. This work explores...
This paper takes a first step toward formalizing the concept of affordance in user interfaces. Using a simple example of an AI planning domain, we show how different types of aff...