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» Embodiment of Evolutionary Computation in General Agents
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ICMI
2005
Springer
136views Biometrics» more  ICMI 2005»
15 years 5 months ago
Contextual recognition of head gestures
Head pose and gesture offer several key conversational grounding cues and are used extensively in face-to-face interaction among people. We investigate how dialog context from an ...
Louis-Philippe Morency, Candace L. Sidner, Christo...
CEC
2003
IEEE
15 years 5 months ago
A note on general adaptation in populations of painting robots
A population of virtual robots is evolved to perform the task of competitively painting the floor of a toroidal room. Two robots are present in any given room and paint using dis...
Dan Ashlock, Elizabeth Blankenship, Jonathan Gandr...
GECCO
2008
Springer
145views Optimization» more  GECCO 2008»
15 years 22 days ago
An evolutionary approach for competency-based curriculum sequencing
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Sequencing is usually per...
Luis de Marcos, José-Javier Martínez...
IUI
2003
ACM
15 years 4 months ago
Evolution of user interaction: the case of agent adele
Animated pedagogical agents offer promise as a means of making computer-aided learning more engaging and effective. To achieve this, an agent must be able to interact with the lea...
W. Lewis Johnson, Erin Shaw, Andrew Marshall, Cath...
ATAL
2010
Springer
15 years 23 days ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls