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» Emerging Technologies, Ubiquitous Learning, and Educational ...
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ACMDIS
2004
ACM
15 years 2 months ago
Design in the absence of practice: breaching experiments
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
Andy Crabtree
ASSETS
2005
ACM
14 years 11 months ago
Gestural text entry on multiple devices
We present various adaptations of the EdgeWrite unistroke text entry method that work on multiple computer input devices: styluses, touchpads, displacement and isometric joysticks...
Jacob O. Wobbrock, Brad A. Myers
ASSETS
2005
ACM
14 years 11 months ago
Interactive virtual client for teaching occupational therapy evaluative processes
In this paper, we describe our current work in developing a computer-based educational tool for Occupational Therapy students learning client evaluation techniques. The software i...
Sharon A. Stansfield, Tom Butkiewicz, Evan Suma, M...
ICALT
2009
IEEE
15 years 21 days ago
Using Students' Devices and a No-to-Low Cost Online Tool to Support Interactive Experiential mLearning
The rapid evolution and ubiquitous use of mobile devices is an historical opportunity to improve experiential interactivity in education practices to support “deep” learning. ...
Andrew Litchfield, Ryszard Raban, Laurel Evelyn Dy...
CORR
2010
Springer
110views Education» more  CORR 2010»
14 years 6 months ago
Learning Multi-modal Similarity
In many applications involving multi-media data, the definition of similarity between items is integral to several key tasks, including nearest-neighbor retrieval, classification,...
Brian McFee, Gert R. G. Lanckriet