Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement c...
Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, ...
This paper discusses problems faced by planners of real-world online behavioural change interventions who must select behavioural change frameworks from a variety of competing the...
Although widely used, Web Content Accessibility Guidelines (WCAG) have not been studied from the viewpoint of their validity and reliability. WCAG 2.0 explicitly claim that they a...
We present two versions of the ToneZone tool, which allows users to explore image tone ranges. The original ToneZone tool is a dual-mouse, dual-cursor tool, while a modified vers...
Celine Latulipe, Michael Youngblood, Ian Bell, Car...
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...