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ASSETS
2005
ACM
15 years 6 months ago
Visualizing non-speech sounds for the deaf
Sounds constantly occur around us, keeping us aware of our surroundings. People who are deaf have difficulty maintaining an awareness of these ambient sounds. We present an invest...
Tara Matthews, Janette Fong, Jennifer Mankoff
CANDC
2005
ACM
15 years 6 months ago
Causality and virtual reality art
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
CANDC
2005
ACM
15 years 6 months ago
The amateur creator
Important design problems are raised in developing software for amateur users, a group distinguished here from novices. The authors argue that these design problems can be approac...
Stephen Boyd Davis, Magnus Moar
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ASSETS
2010
ACM
15 years 4 months ago
Multiple view perspectives: improving inclusiveness and video compression in mainstream classroom recordings
Multiple View Perspectives (MVP) enables deaf and hard of hearing students to view and record multiple video views of a classroom presentation using a stand-alone solution. We sho...
Raja S. Kushalnagar, Anna Cavender, Jehan-Fran&cce...
TVCG
2008
126views more  TVCG 2008»
15 years 4 months ago
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design
A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging techn...
Joseph L. Gabbard, J. Edward Swan II