Basically, instrumental conditioning is learning through consequences: Behavior that produces positive results (high “instrumental response”) is reinforced, and that which pro...
The ultimate goal when building dialogue systems is to satisfy the needs of real users, but quality assurance for dialogue strategies is a non-trivial problem. The applied evaluat...
The focus of this chapter is to review what is known about free and open source software development (FOSSD) work practices, development processes, project and community dynamics,...
Studies have shown much of today’s data centers are over-provisioned and underutilized. Over-provisioning cannot be avoided as these centers must anticipate peak load with burst...
In Hwan Doh, Young Jin Kim, Jung Soo Park, Eunsam ...
Modeling systems based on semi-formal graphical formalisms, such as Statecharts, have become standard practice in the design of reactive embedded devices. Statecharts are often mor...