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DSRT
2003
IEEE
13 years 11 months ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
DSRT
2004
IEEE
13 years 10 months ago
Implementation of Host-Based Overlay Multicast to Support of Web Based Services for RT-DVS
Growing demand for use of Internet/Web-based services in real-time distributed virtual simulation (RT-DVS) and other real-time applications is fueling extensive interest in overla...
Dennis M. Moen, J. Mark Pullen, Fei Zhao
DSRT
2005
IEEE
13 years 12 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen
DSRT
2004
IEEE
13 years 10 months ago
An Architecture for Web-Services Based Interest Management in Real Time Distributed Simulation
The Experimentation Command and Control Interface (XC2I) project has developed an architecture for a Webservice based viewer/controller for use with distributed simulations suppor...
Katherine L. Morse, Ryan Brunton, J. Mark Pullen, ...
DSRT
1999
IEEE
13 years 10 months ago
Reliable Multicast Network Transport for Distributed Virtual Simulation
: This paper addresses the need for reliable multicast (RM) network support for the class of distributed virtual simulations (DVS) that operate with human participants who experien...
J. Mark Pullen