To enable optimizations in memory access behavior of high performance applications, cache monitoring is a crucial process. Simulation of cache hardware is needed in order to allow...
A number of library-based parallel and sequential network simulators have been designed. This paper describes a library, called GloMoSim (for Global Mobile system Simulator), for ...
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Bushfire BLOCKS is a modular, distributed, agent-based simulation for exploring and informing bushfire response strategies. Separate independent modules capture the fire spread, e...
David Scerri, Ferdinand Gouw, Sarah L. Hickmott, I...
High-fidelity simulations with intuitive user interfaces expedite real-world tasks. Augmented Reality (AR), enables 3D computer-generated entities to coexist in users' view o...
Seungjun Kim, Nitaigour-Premchand Mahalik, Anind K...