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» Enabling Simulation Interoperability
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130
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CIG
2006
IEEE
15 years 9 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
112
Voted
GLOBECOM
2006
IEEE
15 years 9 months ago
Multicast Support for a Storage Area Network Switch
— Efficient support of multicast traffic in Storage Area Networks (SANs) enables applications such as remote data replication and distributed multimedia systems, in which a ser...
Andrea Bianco, Paolo Giaccone, Enrico Maria Giraud...
ICMCS
2006
IEEE
111views Multimedia» more  ICMCS 2006»
15 years 9 months ago
Substream Allocation in Layered P2P Streaming
In layered P2P streaming system, how to allocate number of the copies for each layer is a challenging problem. In this paper, we present a substream allocation scheme in layered P...
Yifeng He, Ivan Lee, Ling Guan
117
Voted
ICMCS
2006
IEEE
142views Multimedia» more  ICMCS 2006»
15 years 9 months ago
Distributed Streaming via Packet Partitioning
We propose a system for adaptive streaming from multiple servers to a single receiver over separate network paths. Based on incoming packets, the receiver estimates the available ...
Jacob Chakareski, Pascal Frossard
IJCNN
2006
IEEE
15 years 9 months ago
Global Reinforcement Learning in Neural Networks with Stochastic Synapses
— We have found a more general formulation of the REINFORCE learning principle which had been proposed by R. J. Williams for the case of artificial neural networks with stochast...
Xiaolong Ma, Konstantin Likharev