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» Enabling Ubiquitous Coordination Using Application Sessions
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110
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 1 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
111
Voted
ROMAN
2007
IEEE
134views Robotics» more  ROMAN 2007»
15 years 8 months ago
Human-Robot Interaction for Cooperative Manipulation: Handing Objects to One Another
— For manipulation tasks, the transfer of objects between humans and robots is a fundamental way to coordinate activity and cooperatively perform useful work. Within this paper w...
Aaron Edsinger, Charles C. Kemp
111
Voted
JSS
2008
136views more  JSS 2008»
15 years 1 months ago
Specification, decomposition and agent synthesis for situation-aware service-based systems
Service-based systems are distributed computing systems with the major advantage of enabling rapid composition of distributed applications, such as collaborative research and deve...
Stephen S. Yau, Haishan Gong, Dazhi Huang, Wei Gao...
117
Voted
VLC
2008
132views more  VLC 2008»
15 years 1 months ago
Enforced generative patterns for the specification of the syntax and semantics of visual languages
We present the new notion of enforced generative pattern, a structure that declares positive or negative conditions that must be satisfied by a model. Patterns are applied to tran...
Paolo Bottoni, Esther Guerra, Juan de Lara
126
Voted
DASFAA
2006
IEEE
153views Database» more  DASFAA 2006»
15 years 5 months ago
Dissemination of Dynamic Data: Semantics, Algorithms, and Performance
Abstract The Internet and the Web are increasingly used to disseminate fast changing data such as sensor data, traffic and weather information, stock prices, sports scores, and eve...
Krithi Ramamritham