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OOPSLA
2007
Springer
16 years 16 days ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli
CLUSTER
2006
IEEE
16 years 14 days ago
A Performance Prediction Methodology for Data-dependent Parallel Applications
The increase in the use of parallel distributed architectures in order to solve large-scale scientific problems has generated the need for performance prediction for both determi...
Paula Cecilia Fritzsche, Concepció Roig, An...
159
Voted
ISLPED
2006
ACM
105views Hardware» more  ISLPED 2006»
16 years 11 days ago
Reducing power through compiler-directed barrier synchronization elimination
Interprocessor synchronization, while extremely important for ensuring execution correctness, can be very costly in terms of both power and performance overheads. Unfortunately, m...
Mahmut T. Kandemir, Seung Woo Son
LCTRTS
2004
Springer
15 years 11 months ago
Link-time optimization of ARM binaries
The overhead in terms of code size, power consumption and execution time caused by the use of precompiled libraries and separate compilation is often unacceptable in the embedded ...
Bruno De Bus, Bjorn De Sutter, Ludo Van Put, Domin...
HOTOS
2003
IEEE
15 years 11 months ago
Cosy: Develop in User-Land, Run in Kernel-Mode
User applications that move a lot of data across the user-kernel boundary suffer from a serious performance penalty. We provide a framework, Compound System Calls (CoSy), to enhan...
Amit Purohit, Charles P. Wright, Joseph Spadavecch...