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» End-user Development in a Graphical user Interface Setting
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GRAPHITE
2006
ACM
15 years 9 months ago
Camera textures
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...
TOG
2002
167views more  TOG 2002»
15 years 2 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
MM
2005
ACM
110views Multimedia» more  MM 2005»
15 years 8 months ago
JADE: jabber-based authoring in distributed environments
We present our initial results in developing a framework for collaborative multimedia authoring tools. This research is motivated by the lack of tools that take into account consu...
Andrew Roczniak, Abdulmotaleb El-Saddik
SIGDOC
2000
ACM
15 years 7 months ago
Testing documentation with "low-tech" simulation
∗ This paper introduces low-tech simulation as a technique for testing procedures and their documentation. The key idea is to test the interface-procedure-documentation set in th...
David G. Novick
W4A
2005
ACM
15 years 8 months ago
What's the web like if you can't see it?
Awareness of Web accessibility is spreading all over the world among Web designers and developers, due to regulations such as the US law called Section 508 and guidelines like the...
Chieko Asakawa