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» End-user Development in a Graphical user Interface Setting
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UIST
2006
ACM
15 years 4 months ago
Phosphor: explaining transitions in the user interface using afterglow effects
Sometimes users fail to notice a change that just took place on their display. For example, the user may have accidentally deleted an icon or a remote collaborator may have change...
Patrick Baudisch, Desney S. Tan, Maxime Collomb, D...
GRAPHICSINTERFACE
2008
14 years 11 months ago
SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
Alex Olwal, Andrew D. Wilson
FPLAY
2008
14 years 11 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
CHI
1997
ACM
15 years 2 months ago
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Flip zooming is a novel focus+context technique for visualizing large data sets. It offers an overview of the data, and gives users instant access to any part. Originally develope...
Lars Erik Holmquist
CHI
2002
ACM
15 years 10 months ago
A tangible interface for organizing information using a grid
The task of organizing information is typically performed either by physically manipulating note cards or sticky notes or by arranging icons on a computer with a graphical user in...
Robert J. K. Jacob, Hiroshi Ishii, Gian Pangaro, J...