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CHI
2009
ACM
15 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ACMDIS
2008
ACM
14 years 12 months ago
Zebra: exploring users' engagement in fieldwork
Participatory Design is a design approach that provides a popular set of techniques for designing interactive systems in collaboration with end-users. Technology probes are one of...
Yann Riche, Matthew Simpson, Stephen Viller
IV
2008
IEEE
99views Visualization» more  IV 2008»
15 years 4 months ago
An Interview-Based User Study on the use of Visualizations for Folder Browsing
Hierarchically structured data collections often need to be visualized for the purposes of digital information management and presentation. File browsing, in particular, has an in...
Maria Golemati, Akrivi Katifori, Eugenia G. Gianno...
NORDICHI
2006
ACM
15 years 3 months ago
Tac-tiles: multimodal pie charts for visually impaired users
Tac-tiles is an accessible interface that allows visually impaired users to browse graphical information using tactile and audio feedback. The system uses a graphics tablet which ...
Steven A. Wall, Stephen A. Brewster
MM
2005
ACM
94views Multimedia» more  MM 2005»
15 years 3 months ago
Tracking users' capture intention: a novel complementary view for home video content analysis
In this paper, we present a novel view to home video content analysis, which aims at tracking the capture intention of camcorder users. Based on the study of intention mechanism i...
Tao Mei, Xian-Sheng Hua, He-Qin Zhou