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ELPUB
1999
ACM
15 years 2 months ago
Electronic Publications of Cultural Heritage: Global Challenges and Local Practices
The paper reviews information and communication technologies as new tools in cultural representation and knowledge management, addresses issues of persuasion and engagement with t...
Aukse Balcytiene
EVOW
2009
Springer
15 years 1 months ago
Artificial Nature: Immersive World Making
Abstract. Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. ...
Graham Wakefield, Haru (Hyunkyung) Ji
TNC
2004
146views Education» more  TNC 2004»
14 years 11 months ago
Connective Middleware for Voice and Integrated Communications
To engage Internet2 users in an exploration of peer-to-peer, real-time communications, these users require connectivity. Superior networking connectivity alone is not sufficient. ...
Ben Teitelbaum
66
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CANDC
2007
ACM
15 years 1 months ago
Environments for creativity: a lab for making things
We have, with our students, engaged in cross-disciplinary research in design. We describe parameters and principles that we have found helpful in organizing and conducting this ki...
Ellen Yi-Luen Do, Mark D. Gross
FLAIRS
2010
15 years 5 days ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle