Sciweavers

85 search results - page 12 / 17
» Engaging Undergraduate Students with Robotic Design Projects
Sort
View
WSC
2004
14 years 11 months ago
Educating Middle and High School Students in Space Operations: The Simulation Approach
This paper describes a proposed pilot educational program to teach middle and high school students the space shuttle processing operations. This pilot program involves a partnersh...
Mansooreh Mollaghasemi, Michael Georgiopoulos, Ann...
80
Voted
SIGCSE
2009
ACM
189views Education» more  SIGCSE 2009»
15 years 10 months ago
QuickDraw: bringing graphics into first year
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...
Ben Stephenson, Craig Taube-Schock
81
Voted
EDUTAINMENT
2009
Springer
14 years 7 months ago
Design of an Interactive Table for Mixed-Reality Learning Environments
This paper presents a prototype of a low-cost Mixed Reality Interactive Table (MRIT) which is equipped with a Web camera, a projector, animal-appearance robots, gloves with acceler...
Mu-Chun Su, Gwo-Dong Chen, Yi-Shan Tsai, Ren-Hao Y...
SIGCSE
2005
ACM
116views Education» more  SIGCSE 2005»
15 years 3 months ago
A company-based framework for a software engineering course
The subject matter of a typical undergraduate software engineering course, while providing necessary background, can be quite dry. Team-based programming projects often complement...
Thomas P. Way
SIGCSE
2008
ACM
92views Education» more  SIGCSE 2008»
14 years 9 months ago
Patterns for programming in parallel, pedagogically
Pipeline, Delta, and Black Hole are three simple patterns used in concurrent software design. We recently presented these and other patterns for parallelism at a nine-hour worksho...
Matthew C. Jadud, Jon Simpson, Christian L. Jacobs...