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» Engaging Undergraduate Students with Robotic Design Projects
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HICSS
2003
IEEE
160views Biometrics» more  HICSS 2003»
15 years 2 months ago
Digital Documents and Media
People need to find, work with, and put together information. Diverse activities, such as scholarly research, comparison shopping, and entertainment involve collecting and connect...
Michael A. Shepherd
CSREASAM
2010
14 years 7 months ago
Keyloggers in Cybersecurity Education
Abstract-- Keylogger programs attempt to retrieve confidential information by covertly capturing user input via keystroke monitoring and then relaying this information to others, o...
Christopher Wood, Rajendra Raj
IIE
2007
85views more  IIE 2007»
14 years 9 months ago
Technology in Finnish Special Education - Toward Inclusion and Harmonized School Days
The increasing number of children who need special education in Finland also requires an increasing amount of resources from teachers and a restructuring of the education system. T...
Eija Kärnä-Lin, Kaisa Pihlainen-Bednarik...
ICIDS
2010
Springer
14 years 6 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
94
Voted
USENIX
1993
14 years 10 months ago
The Nachos Instructional Operating System
In teaching operating systems at an undergraduate level, we believe that it is important to provide a project that is realistic enough to show how real operating systems work, yet...
Wayne A. Christopher, Steven J. Procter, Thomas E....