Despite the availability of awareness servers and casual interaction systems, distributed groups still cannot maintain artifact awareness – the easy awareness of the documents, ...
We develop a multi-level selection model in the framework of indirect reciprocity. Using two levels of selection, one at the individual level and another at the group level, we pro...
Francisco C. Santos, Fabio A. C. C. Chalub, Jorge ...
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Social network sites rely on the contributions of their members to create a lively and enjoyable space. Recent research has focused on using personalization and recommender techno...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...