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SIGCOMM
1999
ACM
15 years 8 months ago
A Simple Approximation to Minimum-Delay Routing
The conventional approach to routing in computer networks consists of using a heuristic to compute a single shortest path from a source to a destination. Single-path routing is ve...
Srinivas Vutukury, J. J. Garcia-Luna-Aceves
ESA
2009
Springer
122views Algorithms» more  ESA 2009»
15 years 11 months ago
Bounded Budget Betweenness Centrality Game for Strategic Network Formations
In this paper, we introduce the bounded budget betweenness centrality game, a strategic network formation game in which nodes build connections subject to a budget constraint in or...
Xiaohui Bei, Wei Chen, Shang-Hua Teng, Jialin Zhan...
AVI
2004
15 years 5 months ago
Quantum web fields and molecular meanderings: visualising web visitations
This paper describes two visualisation algorithms that give an impression of current activity on a web site. Both focus on giving a sense of the trail of individual visitors withi...
Geoffrey Ellis, Alan J. Dix
SIGSOFT
1994
ACM
15 years 8 months ago
Speeding up Slicing
Program slicing is a fundamental operation for many software engineering tools. Currently, the most efficient algorithm for interprocedural slicing is one that uses a program repr...
Thomas W. Reps, Susan Horwitz, Shmuel Sagiv, Genev...
TVCG
2011
136views more  TVCG 2011»
14 years 11 months ago
Interactive Mesh Cutting Using Constrained Random Walks
—This paper considers the problem of interactively finding the cutting contour to extract components from an existing mesh. First, we propose a constrained random walks algorith...
Juyong Zhang, Jianmin Zheng, Jianfei Cai