Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
CHRISTIAN, DAVID B. Strategic Deception in Agents. (Under the direction of Assistant Professor R. Michael Young). Despite its negative ethical connotations, deception is a useful ...
Abstract. In this paper, we outline the relation between Knowledge Management (KM) as an application area on the one hand, and software agents as a basic technology for supporting ...
We designed and built the Gates Hillman Prediction Market (GHPM) to predict the opening day of the Gates and Hillman Centers, the new computer science buildings at Carnegie Mellon...
Designing for non-verbal communication using e.g. gestures and other bodily expressions is difficult. Hardware and software need to be co-designed and harmonize in order to not th...