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NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
RTS
2006
115views more  RTS 2006»
14 years 9 months ago
Resource access control for dynamic priority distributed real-time systems
Many of today's complex computer applications are being modeled and constructed using the principles inherent to real-time distributed object systems. In response to this dem...
Chen Zhang, David Cordes
ICSE
2008
IEEE-ACM
15 years 10 months ago
Design and implementation of the software architecture for a 3-D reconstruction system in medical imaging
The design and implementation of the reconstruction system in medical X-ray imaging is a challenging issue due to its immense computational demands. In order to ensure an efficien...
Holger Scherl, Stefan Hoppe, Markus Kowarschik, Jo...
IROS
2009
IEEE
159views Robotics» more  IROS 2009»
15 years 4 months ago
Hiding real-time: A new approach for the software development of industrial robots
—Software development for industrial robots is still strongly limited by the use of old-style robot programming languages. These languages are tailored to meet a special requirem...
Alwin Hoffmann, Andreas Angerer, Frank Ortmeier, M...
IADIS
2003
14 years 10 months ago
Towards a Distributed Information Architecture for Avionics Data
Avionics data at the National Aeronautics and Space Administration’s (NASA) Jet Propulsion Laboratory (JPL) consists of distributed, unmanaged, and heterogeneous information tha...
Chris Mattmann, Dana Freeborn, Daniel J. Crichton