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SAC
2009
ACM
15 years 3 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
RAID
2010
Springer
14 years 9 months ago
GrAVity: A Massively Parallel Antivirus Engine
Abstract. In the ongoing arms race against malware, antivirus software is at the forefront, as one of the most important defense tools in our arsenal. Antivirus software is flexib...
Giorgos Vasiliadis, Sotiris Ioannidis
HICSS
2006
IEEE
114views Biometrics» more  HICSS 2006»
15 years 5 months ago
A Preliminary Model for Generating Experience Knowledge Based Artifacts
Inspections provide an effective way of acquiring and reusing experience knowledge. Several details, in both the inspection processes and the inspection event itself, can be found...
Jouni Kokkoniemi
CAV
2009
Springer
209views Hardware» more  CAV 2009»
15 years 11 months ago
Static and Precise Detection of Concurrency Errors in Systems Code Using SMT Solvers
Context-bounded analysis is an attractive approach to verification of concurrent programs. Bounding the number of contexts executed per thread not only reduces the asymptotic compl...
Shuvendu K. Lahiri, Shaz Qadeer, Zvonimir Rakamari...
SIGADA
1998
Springer
15 years 3 months ago
Testing Generic Ada Packages with APE
Despite substantial research on methods and tools for testing reusable modules, little help is available for the tester in the eld. Commercial tools for system testing are widely ...
Daniel Hoffman, Jayakrishnan Nair, Paul A. Stroope...