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» Engineering interactive ubiquitous computing systems
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TOG
2008
100views more  TOG 2008»
14 years 9 months ago
Interactive procedural street modeling
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
WCRE
2010
IEEE
14 years 8 months ago
Computer-Aided Extraction of Software Components
—In a software project, outsourcing the development of a particular functionality, reusing a part in another software, or handing-over a part of the code to a new team member req...
Andreas Marx, Fabian Beck, Stephan Diehl
ACMACE
2005
ACM
15 years 3 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
ICFEM
2005
Springer
15 years 3 months ago
Using Three-Valued Logic to Specify and Verify Algorithms of Computational Geometry
Many safety-critical systems deal with geometric objects. Reasoning about the correctness of such systems is mandatory and requires the use of basic definitions of geometry for th...
Jens Brandt, Klaus Schneider
CHI
2005
ACM
15 years 10 months ago
The power-aware cord: energy awareness through ambient information display
In order to support increased consumer awareness regarding energy consumption, we have been developing new ways of representing and interacting with energy in electric products in...
Anton Gustafsson, Magnus Gyllenswärd