Sciweavers

5230 search results - page 135 / 1046
» Engineering of Computer Vision Algorithms Using Evolutionary...
Sort
View
136
Voted
ICPR
2008
IEEE
15 years 9 months ago
A feature selection algorithm for handwritten character recognition
We present a Genetic Algorithm based feature selection approach according to which feature subsets are represented by individuals of an evolving population. Evolution is controlle...
Luigi P. Cordella, Claudio De Stefano, Francesco F...
90
Voted
CSE
2009
IEEE
15 years 9 months ago
Parallel Computation of Nash Equilibria in N-Player Games
—We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games. The algorithm is based on enumerating the supports of mixed strategies in parallel...
Jonathan Widger, Daniel Grosu
143
Voted
CVPR
2007
IEEE
16 years 4 months ago
A Bayesian algorithm for tracking multiple moving objects in outdoor surveillance video
Reliable tracking of multiple moving objects in video is an interesting challenge, made difficult in real-world video by various sources of noise and uncertainty. We propose a Bay...
Manjunath Narayana, Donna Haverkamp
ICPR
2010
IEEE
15 years 2 months ago
A Constant Average Time Algorithm to Allow Insertions in the LAESA Fast Nearest Neighbour Search Index
Abstract—Nearest Neighbour search is a widely used technique in Pattern Recognition. In order to speed up the search many indexing techniques have been proposed. However, most of...
Luisa Micó, José Oncina
AAMAS
2006
Springer
15 years 2 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...