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» Engineering of Computer Vision Algorithms Using Evolutionary...
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121
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EPS
1995
Springer
15 years 7 months ago
Interactive Evolution of Images
Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct t...
Jeanine Graf, Wolfgang Banzhaf
132
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CEC
2010
IEEE
14 years 10 months ago
Multi-objective robust static mapping of independent tasks on grids
We study the problem of efficiently allocating incoming independent tasks onto the resources of a Grid system. Typically, it is assumed that the estimated time to compute each task...
Bernabé Dorronsoro Díaz, Pascal Bouv...
149
Voted
IPPS
2008
IEEE
15 years 10 months ago
High performance MPEG-2 software decoder on the cell broadband engine
The Sony-Toshiba-IBM Cell Broadband Engine is a heterogeneous multicore architecture that consists of a traditional microprocessor (PPE) with eight SIMD coprocessing units (SPEs) ...
David A. Bader, Sulabh Patel
ASPLOS
2011
ACM
14 years 7 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
ECCV
2006
Springer
16 years 5 months ago
A Simple Solution to the Six-Point Two-View Focal-Length Problem
Abstract. This paper presents a simple and practical solution to the 6-point 2view focal-length estimation problem. Based on the hidden-variable technique we have derived a 15th de...
Hongdong Li