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TCIAIG
2010
14 years 11 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
AINA
2007
IEEE
15 years 10 months ago
Grid-Aware Evaluation of Regular Path Queries on Spatial Networks
Regular path queries (RPQs), expressed as regular expressions over the alphabet of database edge-labels, are commonly used for guided navigation of graph databases. While convenie...
Zhuo Miao, Dan C. Stefanescu, Alex Thomo
132
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DIGRA
2005
Springer
15 years 10 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
CVPR
2008
IEEE
16 years 6 months ago
A unified framework for generalized Linear Discriminant Analysis
Linear Discriminant Analysis (LDA) is one of the wellknown methods for supervised dimensionality reduction. Over the years, many LDA-based algorithms have been developed to cope w...
Shuiwang Ji, Jieping Ye
ICCV
2005
IEEE
16 years 6 months ago
Discontinuity Preserving Stereo with Small Baseline Multi-Flash Illumination
Currently, sharp discontinuities in depth and partial occlusions in multiview imaging systems pose serious challenges for many dense correspondence algorithms. However, it is impo...
Rogerio Feris, Ramesh Raskar, Longbin Chen, Kar-Ha...