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CVPR
2008
IEEE
16 years 8 months ago
Dense 3D motion capture from synchronized video streams
Abstract: This paper proposes a novel approach to nonrigid, markerless motion capture from synchronized video streams acquired by calibrated cameras. The instantaneous geometry of ...
Yasutaka Furukawa, Jean Ponce
KBSE
2005
IEEE
16 years 3 days ago
Locating faulty code using failure-inducing chops
Software debugging is the process of locating and correcting faulty code. Prior techniques to locate faulty code either use program analysis techniques such as backward dynamic pr...
Neelam Gupta, Haifeng He, Xiangyu Zhang, Rajiv Gup...
ECCV
2008
Springer
16 years 8 months ago
Implementing Decision Trees and Forests on a GPU
We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
Toby Sharp
CVPR
2005
IEEE
16 years 8 months ago
Stereo Correspondence by Dynamic Programming on a Tree
Dynamic programming on a scanline is one of the oldest and still popular methods for stereo correspondence. While efficient, its performance is far from the state of the art becau...
Olga Veksler
ICCV
1998
IEEE
16 years 8 months ago
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-s...
Mark D. Wheeler, Yoichi Sato, Katsushi Ikeuchi