Abstract: This paper proposes a novel approach to nonrigid, markerless motion capture from synchronized video streams acquired by calibrated cameras. The instantaneous geometry of ...
Software debugging is the process of locating and correcting faulty code. Prior techniques to locate faulty code either use program analysis techniques such as backward dynamic pr...
We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
Dynamic programming on a scanline is one of the oldest and still popular methods for stereo correspondence. While efficient, its performance is far from the state of the art becau...
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-s...