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EDBTW
2006
Springer
15 years 6 months ago
A Calculus for Propagating Semantic Annotations Through Scientific Workflow Queries
Scientific workflows facilitate automation, reuse, and reproducibility of scientific data management and analysis tasks. Scientific workflows are often modeled as dataflow networks...
Shawn Bowers, Bertram Ludäscher
FSTTCS
2008
Springer
15 years 4 months ago
Average-Time Games
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by ...
Marcin Jurdzinski, Ashutosh Trivedi
EJASMP
2010
108views more  EJASMP 2010»
14 years 10 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
TCIAIG
2010
14 years 10 months ago
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Monte-Carlo tree search has recently been very successful for game playing particularly for games where the evaluation of a state is difficult to compute, such as Go or General Gam...
Jean Méhat, Tristan Cazenave
CVPR
2004
IEEE
16 years 5 months ago
Learning Distance Functions for Image Retrieval
Image retrieval critically relies on the distance function used to compare a query image to images in the database. We suggest to learn such distance functions by training binary ...
Tomer Hertz, Aharon Bar-Hillel, Daphna Weinshall