We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Basic retiming is an algorithm originally developed for hardware optimization. Software pipelining is a technique proposed to increase instruction-level parallelism for parallel p...
This paper details the development, implementation, and results of Synthia, a system for the synthesis of Finite State Machines (FSMs) to field-programmable logic. Our approach us...
George A. Constantinides, Peter Y. K. Cheung, Wayn...
All surfaces can be classified by the conformal equivalence
relation. Conformal invariants, which are shape indices
that can be defined intrinsically on a surface, may
be used t...
Paul M. Thompson, Tony F. Chan, Xianfeng Gu, Yalin...
This paper presents a novel approach for detecting affine invariant interest points. Our method can deal with significant affine transformations including large scale changes. Such...