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9504views
16 years 7 months ago
The OpenGL Programming Guide - The Redbook
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
WSCG
2003
224views more  WSCG 2003»
14 years 10 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
84
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ICMCS
2005
IEEE
114views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Self Configurable Queries for Digital Image Libraries
Since multimedia information is characterized by motley types of media with different properties, multimedia content retrieval in digital libraries requires dynamic reconfigurable...
Panagiotis Karagiannis, Nikolaos D. Doulamis, Geor...
57
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TIP
2011
89views more  TIP 2011»
14 years 4 months ago
Random Phase Textures: Theory and Synthesis
This paper explores the mathematical and algorithmic properties of two sample-based microtexture models: random phase noise (RPN ) and asymptotic discrete spot noise (ADSN ). Thes...
Bruno Galerne, Yann Gousseau, Jean-Michel Morel
CVPR
2007
IEEE
15 years 11 months ago
Seamless Mosaicing of Image-Based Texture Maps
Image-based object modeling has emerged as an important computer vision application. Typically, the process starts with the acquisition of the image views of an object. These view...
Victor S. Lempitsky, Denis V. Ivanov