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CHI
2004
ACM
16 years 2 months ago
Towards caring machines
The perception of feeling cared for has beneficial consequences in education, psychotherapy, and medicine. Results from a longitudinal study of simulated caring by a computer are ...
Timothy W. Bickmore, Rosalind W. Picard
106
Voted
IVA
2007
Springer
15 years 8 months ago
An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence
In this paper, we propose to endow a graphical representation of a user in Instant Messaging – an avatar – with the ability to recognize and to express emotions and to play soc...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
116
Voted
AGS
2009
Springer
15 years 8 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
IUI
2005
ACM
15 years 7 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
CHI
2009
ACM
16 years 2 months ago
The effect of affective iconic realism on anonymous interactants' self-disclosure
In this paper, we describe progress in research designed to explore the effect of the combination of avatars' visual fidelity and users' anticipated future interaction o...
Sin-Hwa Kang, Jonathan Gratch, James H. Watt