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DC
2010
14 years 11 months ago
Closing the complexity gap between FCFS mutual exclusion and mutual exclusion
First-Come-First-Served (FCFS) mutual exclusion (ME) is the problem of ensuring that processes attempting to concurrently access a shared resource do so one by one, in a fair order...
Robert Danek, Wojciech M. Golab
113
Voted
CHI
2002
ACM
16 years 5 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
130
Voted
SIGMOD
2001
ACM
90views Database» more  SIGMOD 2001»
16 years 4 months ago
Towards Knowledge-Based Digital Libraries
From the standpoint of satisfying human's informationneeds, the current digital library (DL) systems suffer from the following two shortcomings: (i) inadequate high-level cog...
Ling Feng, Manfred A. Jeusfeld, Jeroen Hoppenbrouw...
160
Voted
GLOBECOM
2009
IEEE
15 years 11 months ago
On Spectrum Selection Games in Cognitive Radio Networks
Abstract—Cognitive Radio Networks aim at enhancing spectrum utilization by allowing cognitive devices to opportunistically access vast portions of the spectrum. To reach such amb...
Ilaria Malanchini, Matteo Cesana, Nicola Gatti
ICC
2007
IEEE
124views Communications» more  ICC 2007»
15 years 11 months ago
Optimal Scheduling Policy Determination for High Speed Downlink Packet Access
— In this paper, we present an analytic model and methodology to determine optimal scheduling policy that involves two dimension space allocation: time and code, in High Speed Do...
Hussein Al-Zubaidy, Jerome Talim, Ioannis Lambadar...