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» Enhancing collaboration in virtual reality applications
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VRST
2003
ACM
15 years 4 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
96
Voted
ICMCS
2007
IEEE
132views Multimedia» more  ICMCS 2007»
15 years 6 months ago
A Scheme for Haptic Data Transmission Under Various Network Conditions
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space that supports sense of touch, which is called “haptic”. In HCVE, remote users connected ov...
Yonghee You, Mee Young Sung, Kyungkoo Jun
HICSS
2005
IEEE
137views Biometrics» more  HICSS 2005»
15 years 5 months ago
Facilitating Human Collaboration with Agents
Ad hoc cross-agency teams are often needed to deal with actual, imminent, or potential crises that involve multiple geographic or political jurisdictions or require coordinated ex...
James E. Just, Mark R. Cornwell, Michael N. Huhns
122
Voted
ACSW
2007
15 years 1 months ago
A Grid Based e-Research Platform for Clinical Management in the Human Respiratory and Vascular System
A Grid based e-Research platform is being developed for providing a simulation-based virtual reality environment for clinical management and therapy treatment. The development of ...
Sherman Cheung, Xingchen Chu, Shengjin Xu, Rajkuma...
AFRIGRAPH
2001
ACM
15 years 3 months ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei