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JCIT
2010
181views more  JCIT 2010»
14 years 5 months ago
Geospatial Web Services Semantic Discovery Approach Using Quality
The use of geographic data through Web services shows the geospatial Web Services (GWS). A growing number of GWS designed to interoperate spatial information over the network have...
Rezeg Khaled, Laskri Mohamed Tayeb, Sylvie Servign...
DAGM
2003
Springer
15 years 3 months ago
A Computational Model of Early Auditory-Visual Integration
We introduce a computational model of sensor fusion based on the topographic representations of a ”two-microphone and one camera” configuration. Our aim is to perform a robust...
Carsten Schauer, Horst-Michael Gross
CHI
2009
ACM
15 years 5 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
114
Voted
BMCBI
2002
214views more  BMCBI 2002»
14 years 10 months ago
Automated modelling of signal transduction networks
Background: Intracellular signal transduction is achieved by networks of proteins and small molecules that transmit information from the cell surface to the nucleus, where they ul...
Martin Steffen, Allegra Petti, John Aach, Patrik D...