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CGVR
2007
15 years 1 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
FLAIRS
2003
15 years 1 months ago
Hybrid Intelligence for Driver Assistance
We report on our on-going effort to build an adaptive driver support system, Driver AdvocateTM , merging various AI techniques, in particular, agents, ontology, production systems...
Chung Hee Hwang, Noel Massey, Bradford W. Miller, ...
VISSYM
2004
15 years 1 months ago
Superquadric tensor glyphs
Tensor field visualization is a challenging task due in part to the multi-variate nature of individual tensor samples. Glyphs convey tensor variables by mapping the tensor eigenve...
Gordon L. Kindlmann
PDPTA
2000
15 years 1 months ago
Parallel Real-Time Cryptography: Beyond Speedup II
The primary purpose of parallel computation is the fast execution of computational tasks that are too slow to perform sequentially. However, it was shown recently that a second eq...
Selim G. Akl, Stefan D. Bruda
FSTTCS
2008
Springer
15 years 1 months ago
A Hierarchy of Semantics for Non-deterministic Term Rewriting Systems
ABSTRACT. Formalisms involving some degree of nondeterminism are frequent in computer science. In particular, various programming or specification languages are based on term rewr...
Juan Rodríguez-Hortalá