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CGVR
2007
14 years 11 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
75
Voted
FLAIRS
2003
14 years 11 months ago
Hybrid Intelligence for Driver Assistance
We report on our on-going effort to build an adaptive driver support system, Driver AdvocateTM , merging various AI techniques, in particular, agents, ontology, production systems...
Chung Hee Hwang, Noel Massey, Bradford W. Miller, ...
69
Voted
VISSYM
2004
14 years 11 months ago
Superquadric tensor glyphs
Tensor field visualization is a challenging task due in part to the multi-variate nature of individual tensor samples. Glyphs convey tensor variables by mapping the tensor eigenve...
Gordon L. Kindlmann
PDPTA
2000
14 years 11 months ago
Parallel Real-Time Cryptography: Beyond Speedup II
The primary purpose of parallel computation is the fast execution of computational tasks that are too slow to perform sequentially. However, it was shown recently that a second eq...
Selim G. Akl, Stefan D. Bruda
FSTTCS
2008
Springer
14 years 10 months ago
A Hierarchy of Semantics for Non-deterministic Term Rewriting Systems
ABSTRACT. Formalisms involving some degree of nondeterminism are frequent in computer science. In particular, various programming or specification languages are based on term rewr...
Juan Rodríguez-Hortalá