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» Entangled Games are Hard to Approximate
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SODA
2012
ACM
226views Algorithms» more  SODA 2012»
12 years 11 months ago
On the hardness of pricing loss-leaders
Consider the problem of pricing n items under an unlimited supply with m buyers. Each buyer is interested in a bundle of at most k of the items. These buyers are single minded, wh...
Preyas Popat, Yi Wu
COCOON
2003
Springer
15 years 2 months ago
Tetris is Hard, Even to Approximate
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configurat...
Erik D. Demaine, Susan Hohenberger, David Liben-No...
COCO
1994
Springer
140views Algorithms» more  COCO 1994»
15 years 1 months ago
Random Debaters and the Hardness of Approximating Stochastic Functions
A probabilistically checkable debate system (PCDS) for a language L consists of a probabilisticpolynomial-time veri er V and a debate between Player 1, who claims that the input x ...
Anne Condon, Joan Feigenbaum, Carsten Lund, Peter ...
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 3 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
14 years 9 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna