We describe our visualization process for a particle-based simulation of the formation of the first stars and their impact on cosmic history. The dataset consists of several hundre...
Paul Arthur Navrátil, Jarrett L. Johnson, Volke...
Based on the Lagrangian framework for fluid dynamics, a streakline
representation of flow is presented to solve computer vision
problems involving crowd and traffic flow. Streakl...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
ct A method for comparing three-dimensional vector fields constructed from simple critical points is described. This method is a natural extension of the previous work [1] which de...
Volume rendering and isosurface extraction from three-dimensional scalar fields are mostly based on piecewise trilinear representations. In regions of high geometric complexity s...